/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkPointPicker.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkPointPicker
 * @brief   select a point by shooting a ray into a graphics window
 *
 *
 * vtkPointPicker is used to select a point by shooting a ray into a graphics
 * window and intersecting with actor's defining geometry - specifically its
 * points. Beside returning coordinates, actor, and mapper, vtkPointPicker
 * returns the id of the point projecting closest onto the ray (within the
 * specified tolerance).  Ties are broken (i.e., multiple points all
 * projecting within the tolerance along the pick ray) by choosing the point
 * closest to the ray.
 *
 *
 * @sa
 * vtkPicker vtkCellPicker.
*/

#ifndef vtkPointPicker_h
#define vtkPointPicker_h

#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkPicker.h"

class vtkDataSet;

class VTKRENDERINGCORE_EXPORT vtkPointPicker : public vtkPicker
{
public:
  static vtkPointPicker *New();
  vtkTypeMacro(vtkPointPicker,vtkPicker);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  //@{
  /**
   * Get the id of the picked point. If PointId = -1, nothing was picked.
   */
  vtkGetMacro(PointId, vtkIdType);
  //@}

  //@{
  /**
   * Specify whether the point search should be based on cell points or
   * directly on the point list.
   */
  vtkSetMacro(UseCells, int);
  vtkGetMacro(UseCells, int);
  vtkBooleanMacro(UseCells, int);
  //@}

protected:
  vtkPointPicker();
  ~vtkPointPicker() override {}

  vtkIdType PointId; //picked point
  int UseCells;  // Use cell points vs. points directly

  double IntersectWithLine(double p1[3], double p2[3], double tol,
                          vtkAssemblyPath *path, vtkProp3D *p,
                          vtkAbstractMapper3D *m) override;
  void Initialize() override;

  vtkIdType IntersectDataSetWithLine(double p1[3], double ray[3],
                                     double rayFactor, double tol,
                                     vtkDataSet* dataSet,
                                     double& tMin, double minXYZ[3]);
  bool UpdateClosestPoint(double x[3], double p1[3],
                          double ray[3], double rayFactor, double tol,
                          double& tMin, double& distMin);
private:
  vtkPointPicker(const vtkPointPicker&) = delete;
  void operator=(const vtkPointPicker&) = delete;
};

#endif


