# -*- coding: utf-8 -*-
# -----------------------------------------------------------------------------
# Copyright (c) 2014, Nicolas P. Rougier
# Distributed under the (new) BSD License. See LICENSE.txt for more info.
# -----------------------------------------------------------------------------
"""
Raw Point Collection

This collection provides very fast points. Output quality is ugly so it must be
used at small size only (2/3 pixels). You've been warned.
"""

from __future__ import division

import numpy as np
from ... import glsl
from . collection import Collection
from ..transforms import NullTransform


class RawPointCollection(Collection):

    """
    Raw Point Collection

    This collection provides very fast points. Output quality is ugly so it
    must be used at small size only (2/3 pixels). You've been warned.
    """

    def __init__(self, user_dtype=None, transform=None,
                 vertex=None, fragment=None, **kwargs):
        """
        Initialize the collection.

        Parameters
        ----------

        user_dtype: list
            The base dtype can be completed (appended) by the used_dtype. It
            only make sense if user also provide vertex and/or fragment shaders

        transform : Transform instance
            Used to define the transform(vec4) function

        vertex: string
            Vertex shader code

        fragment: string
            Fragment  shader code

        color : string
            'local', 'shared' or 'global'
        """
        base_dtype = [('position', (np.float32, 3), "!local", (0, 0, 0)),
                      ('size',     (np.float32, 1), "global", 3.0),
                      ('color',    (np.float32, 4), "global", (0, 0, 0, 1))]

        dtype = base_dtype
        if user_dtype:
            dtype.extend(user_dtype)

        if vertex is None:
            vertex = glsl.get("collections/raw-point.vert")
        if transform is None:
            transform = NullTransform()
        self.transform = transform        
        if fragment is None:
            fragment = glsl.get("collections/raw-point.frag")

        Collection.__init__(self, dtype=dtype, itype=None, mode="points",
                            vertex=vertex, fragment=fragment, **kwargs)

        # Set hooks if necessary
        program = self._programs[0]
        program.vert['transform'] = self.transform

    def append(self, P, itemsize=None, **kwargs):
        """
        Append a new set of vertices to the collection.

        For kwargs argument, n is the number of vertices (local) or the number
        of item (shared)

        Parameters
        ----------

        P : np.array
            Vertices positions of the points(s) to be added

        itemsize: int or None
            Size of an individual path

        color : list, array or 4-tuple
           Path color
        """

        itemsize = itemsize or 1
        itemcount = len(P) // itemsize

        V = np.empty(len(P), dtype=self.vtype)

        # Apply default values on vertices
        for name in self.vtype.names:
            if name not in ['position', "collection_index"]:
                V[name] = kwargs.get(name, self._defaults[name])
        V["position"] = P

        # Uniforms
        if self.utype:
            U = np.zeros(itemcount, dtype=self.utype)
            for name in self.utype.names:
                if name not in ["__unused__"]:
                    U[name] = kwargs.get(name, self._defaults[name])
        else:
            U = None

        Collection.append(self, vertices=V, uniforms=U, itemsize=itemsize)
