#pragma once

// @generated by torchgen/gen.py from Function.h

#include <ATen/Context.h>
#include <ATen/DeviceGuard.h>
#include <ATen/TensorUtils.h>
#include <ATen/TracerMode.h>
#include <ATen/core/Generator.h>
#include <ATen/core/Reduction.h>
#include <ATen/core/Tensor.h>
#include <c10/core/Scalar.h>
#include <c10/core/Storage.h>
#include <c10/core/TensorOptions.h>
#include <c10/util/Deprecated.h>
#include <c10/util/Optional.h>



#include <ATen/ops/fractional_max_pool3d_backward_ops.h>

namespace at {


// aten::fractional_max_pool3d_backward.grad_input(Tensor grad_output, Tensor self, int[3] kernel_size, int[3] output_size, Tensor indices, *, Tensor(a!) grad_input) -> Tensor(a!)
inline at::Tensor & fractional_max_pool3d_backward_out(at::Tensor & grad_input, const at::Tensor & grad_output, const at::Tensor & self, at::IntArrayRef kernel_size, at::IntArrayRef output_size, const at::Tensor & indices) {
    return at::_ops::fractional_max_pool3d_backward_grad_input::call(grad_output, self, kernel_size, output_size, indices, grad_input);
}

// aten::fractional_max_pool3d_backward.grad_input(Tensor grad_output, Tensor self, int[3] kernel_size, int[3] output_size, Tensor indices, *, Tensor(a!) grad_input) -> Tensor(a!)
inline at::Tensor & fractional_max_pool3d_backward_outf(const at::Tensor & grad_output, const at::Tensor & self, at::IntArrayRef kernel_size, at::IntArrayRef output_size, const at::Tensor & indices, at::Tensor & grad_input) {
    return at::_ops::fractional_max_pool3d_backward_grad_input::call(grad_output, self, kernel_size, output_size, indices, grad_input);
}

// aten::fractional_max_pool3d_backward(Tensor grad_output, Tensor self, int[3] kernel_size, int[3] output_size, Tensor indices) -> Tensor
inline at::Tensor fractional_max_pool3d_backward(const at::Tensor & grad_output, const at::Tensor & self, at::IntArrayRef kernel_size, at::IntArrayRef output_size, const at::Tensor & indices) {
    return at::_ops::fractional_max_pool3d_backward::call(grad_output, self, kernel_size, output_size, indices);
}

}
