/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** General Public License version 3 as published by the Free Software
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
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** included in the packaging of this file. Please review the following
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****************************************************************************/

#ifndef QQUICKBEHAVIOR_H
#define QQUICKBEHAVIOR_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <private/qtquickglobal_p.h>

#include <private/qqmlpropertyvalueinterceptor_p.h>
#include <qqml.h>

QT_BEGIN_NAMESPACE

class QQuickAbstractAnimation;
class QQuickBehaviorPrivate;
class Q_QUICK_PRIVATE_EXPORT QQuickBehavior : public QObject, public QQmlPropertyValueInterceptor
{
    Q_OBJECT
    Q_DECLARE_PRIVATE(QQuickBehavior)

    Q_INTERFACES(QQmlPropertyValueInterceptor)
    Q_CLASSINFO("DefaultProperty", "animation")
    Q_PROPERTY(QQuickAbstractAnimation *animation READ animation WRITE setAnimation)
    Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged)
    Q_CLASSINFO("DeferredPropertyNames", "animation")

public:
    QQuickBehavior(QObject *parent=0);
    ~QQuickBehavior();

    void setTarget(const QQmlProperty &) override;
    void write(const QVariant &value) override;

    QQuickAbstractAnimation *animation();
    void setAnimation(QQuickAbstractAnimation *);

    bool enabled() const;
    void setEnabled(bool enabled);

Q_SIGNALS:
    void enabledChanged();

private Q_SLOTS:
    void componentFinalized();
};

QT_END_NAMESPACE

QML_DECLARE_TYPE(QQuickBehavior)

#endif // QQUICKBEHAVIOR_H
