/*=========================================================================

  Program:   Visualization Toolkit

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#ifndef vtkOpenGLVertexBufferObject_h
#define vtkOpenGLVertexBufferObject_h

#include "vtkOpenGLBufferObject.h"
#include "vtkRenderingOpenGL2Module.h" // for export macro

class vtkOpenGLVertexBufferObjectCache;

/**
 * @brief OpenGL vertex buffer object
 *
 * OpenGL buffer object to store geometry and/or attribute data on the
 * GPU.
 */

// useful union for stuffing colors into a float
union vtkFourByteUnion {
  unsigned char c[4];
  short s[2];
  float f;
};

class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLVertexBufferObject : public vtkOpenGLBufferObject
{
public:
  static vtkOpenGLVertexBufferObject* New();
  vtkTypeMacro(vtkOpenGLVertexBufferObject, vtkOpenGLBufferObject);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  // set the VBOs data to the provided data array and upload
  // this can use a fast path of just passing the
  // data array pointer to OpenGL if it is suitable
  void UploadDataArray(vtkDataArray* array);

  // append a data array to this VBO, always
  // copies the data from the data array
  void AppendDataArray(vtkDataArray* array);

  // Get the mtime when this VBO was loaded
  vtkGetMacro(UploadTime, vtkTimeStamp);

  /**\brief Methods for VBO coordinate shift+scale-computation.
   *
   * By default, shift and scale vectors are enabled
   * whenever CreateVBO is called with points whose
   * bounds are many bbox-lengths away from the origin.
   *
   * Shifting and scaling may be completely disabled,
   * or manually specified, or left at the default.
   *
   * Manual specification is for the case when you
   * will be calling AppendVBO instead of just CreateVBO
   * and know better bounds than the what CreateVBO
   * might produce.
   *
   * The automatic method tells CreatVBO to compute shift and
   * scale vectors that remap the points to the unit cube.
   */
  enum ShiftScaleMethod
  {
    DISABLE_SHIFT_SCALE,     //!< Do not shift/scale point coordinates. Ever!
    AUTO_SHIFT_SCALE,        //!< The default, automatic computation.
    ALWAYS_AUTO_SHIFT_SCALE, //!< Always shift scale using auto computed values
    MANUAL_SHIFT_SCALE       //!< Manual shift/scale (for use with AppendVBO)
  };

  // Description:
  // Get the shift and scale vectors computed by CreateVBO;
  // or set the values CreateVBO and AppendVBO will use.
  // Note that the "Set" methods **must** be called before the
  // first time that CreateVBO or AppendVBO is invoked and
  // should never be called afterwards.
  //
  // The CoordShiftAndScaleMethod describes how the shift
  // and scale vectors are obtained (or that they should never
  // be used).
  // The GetCoordShiftAndScaleEnabled() method returns true if
  // a shift and scale are currently being applied (or false if not).
  //
  // The "Get" methods are used by the mapper to modify the world
  // and camera transformation matrices to match the scaling applied
  // to coordinates in the VBO.
  // CreateVBO only applies a shift and scale when the midpoint
  // of the point bounding-box is distant from the origin by a
  // factor of 10,000 or more relative to the size of the box
  // along any axis.
  //
  // For example, if the x coordinates of the points range from
  // 200,000 to 200,001 then the factor is
  // 200,000.5 / (200,001 - 200,000) = 2x10^5, which is larger
  // than 10,000 -- so the coordinates will be shifted and scaled.
  //
  // This is important as many OpenGL drivers use reduced precision
  // to hold point coordinates.
  //
  // These methods are used by the mapper to determine the
  // additional transform (if any) to apply to the rendering transform.
  vtkGetMacro(CoordShiftAndScaleEnabled, bool);
  vtkGetMacro(CoordShiftAndScaleMethod, ShiftScaleMethod);
  virtual void SetCoordShiftAndScaleMethod(ShiftScaleMethod meth);
  virtual void SetShift(const std::vector<double>& shift);
  virtual void SetScale(const std::vector<double>& scale);
  virtual const std::vector<double>& GetShift();
  virtual const std::vector<double>& GetScale();

  // Set/Get the DataType to use for the VBO
  // As a side effect sets the DataTypeSize
  void SetDataType(int v);
  vtkGetMacro(DataType, int);

  // Get the size in bytes of the data type
  vtkGetMacro(DataTypeSize, unsigned int);

  // How many tuples in the VBO
  vtkGetMacro(NumberOfTuples, unsigned int);

  // How many components in the VBO
  vtkGetMacro(NumberOfComponents, unsigned int);

  // Set/Get the VBO stride in bytes
  vtkSetMacro(Stride, unsigned int);
  vtkGetMacro(Stride, unsigned int);

  // Get the underlying VBO array
  std::vector<float>& GetPackedVBO() { return this->PackedVBO; }

  // upload the current PackedVBO
  // only used by mappers that skip the VBOGroup support
  void UploadVBO();

  // VBOs may hold onto the cache, never the other way around
  void SetCache(vtkOpenGLVertexBufferObjectCache* cache);

protected:
  vtkOpenGLVertexBufferObject();
  ~vtkOpenGLVertexBufferObject() override;

  std::vector<float> PackedVBO; // the data

  vtkTimeStamp UploadTime;

  unsigned int Stride; // The size of a complete tuple
  unsigned int NumberOfComponents;
  unsigned int NumberOfTuples;
  int DataType;
  unsigned int DataTypeSize;

  ShiftScaleMethod CoordShiftAndScaleMethod;
  bool CoordShiftAndScaleEnabled;
  std::vector<double> Shift;
  std::vector<double> Scale;

  vtkOpenGLVertexBufferObjectCache* Cache;

private:
  vtkOpenGLVertexBufferObject(const vtkOpenGLVertexBufferObject&) = delete;
  void operator=(const vtkOpenGLVertexBufferObject&) = delete;
};

#endif
