#----------------------------------------------------------------------
# Name:        wx.lib.utils
# Purpose:     Miscelaneous utility functions
#
# Author:      Robin Dunn
#
# Created:     18-Jan-2009
# Copyright:   (c) 2009-2017 Total Control Software
# Licence:     wxWidgets license
#
# Tags:        phoenix-port, unittest, documented
#
#----------------------------------------------------------------------

"""
A few useful functions.  (Ok, only one so far...)
"""

import wx

#---------------------------------------------------------------------------

def AdjustRectToScreen(rect, adjust=(0,0)):
    """
    Compare the rect with the dimensions of the display that the rect's
    upper left corner is positioned on. If it doesn't fit entirely on
    screen then attempt to make it do so either by repositioning the
    rectangle, resizing it, or both.  Returns the adjusted rectangle.

    If the adjustment value is given then it will be used to ensure that
    the rectangle is at least that much smaller than the display's client
    area.

    :param wx.Rect `rect`: the rectangle to be repositioned;
    :param tuple `adjust`: if given, it will be used to ensure that
     the rectangle is at least that much smaller than the display's client
     area.

    :rtype: `rect`
    """

    assert isinstance(rect, wx.Rect)
    if -1 in rect.Get():
        # bail out if there are any -1's in the dimensions
        return rect

    dispidx = wx.Display.GetFromPoint(rect.Position)
    if dispidx == wx.NOT_FOUND:
        dispidx = 0
    ca = wx.Display(dispidx).GetClientArea()
    assert isinstance(ca, wx.Rect)

    # is it already fully visible?
    if ca.Contains(rect):
        return rect

    # if not then try adjusting the position
    if not ca.Contains(rect.Position):
        rect.Position = ca.Position
        if ca.Contains(rect):
            return rect
    dx = dy = 0
    if rect.right > ca.right:
        dx = ca.right - rect.right
    if rect.bottom > ca.bottom:
        dy = ca.bottom - rect.bottom
    rect.Offset(dx, dy)

    # if the rectangle has been moved too far, then readjust the position
    # and also adjust the size
    if rect.left < ca.left:
        rect.width -= (ca.left - rect.left)
        rect.left = ca.left
    if rect.top < ca.top:
        rect.height -= (ca.top - rect.top)
        rect.top = ca.top

    # make final adjustments if needed
    adjust = wx.Size(*adjust)
    if rect.width > (ca.width - adjust.width):
        rect.width = ca.width - adjust.width
    if rect.height > (ca.height - adjust.height):
        rect.height = ca.height - adjust.height

    # return the result
    return rect


#---------------------------------------------------------------------------
