# GMSE VERSION 1.0.0.0

## NEW FEATURES

* A simulated annealing algorithm is now an option in place of a genetic algorithm for agent decision-making. A new vignette and new documentation explains how and when to use simulated annealing in GMSE

* A new argument permits adjustment to the mutation magnitude in the genetic algorithm and simulated annealing algorithm.

## BUG FIXES

* Memory management issues have been fixed in compiled code to avoid issues for some systems.


# GMSE VERSION 0.7.0.0

## MAJOR CHANGES

* When survival or feeding is dependent upon consumption for resources, or when resources feed more than once, resources now only move once, not twice, at the end of a time step.

## NEW FEATURES

* A proportion of landscape yield can now be added to user and manager budgets with the new arguments `usr_yld_budget` and `man_yld_budget`.

* The manager action threshold (which determines whether intervention is warranted based on the observed population condition) can now be based on population trajectory rather than current observed density. New arguments include `traj_pred`, `bgt_bonus_reset`, and `mem_prv_observ`.

* An improved GUI with `gmse_gui`.

## BUG FIXES

* Error catches have been added to check the structure of inputs in the `gmse` and `gmse_apply` functions.

* Rare cases of dead resources feeding in the subsequent time step have been fixed.

# GMSE VERSION 0.6.0.0

## MAJOR CHANGES

* The order of operations in the resource submodel has changed. Formerly, resources would move on the landscape, reproduce, die, and then potentially consume on the landscape. Now, resources feed on the landscape, reproduce, die, and then move.

* The default landscape ownership is now divided using a shortest-splitline algorithm, which generates more realistic rectangular blocks of land.

* The default perceived effects of different actions have been changed for both the manager and users in the fitness function of the genetic algorithm.

## NEW FEATURES

* Resource birth and death can now be caused by resource consumption on the landscape using the new arguments `consume_repr`, `consume_surv`, and `times_feeding` (note that movement to new cells occurs between times feeding).

* Managers can apply an action threshold, which stops them from updating policy in a time step if the observed resource density is sufficiently close to the target. If they do not update policy, managers can receive a budget bonus that can be applied to the next time step. Relevant arguments are `action_thres` and `budget_bonus`, and a new vignette explains their use.

* The perceived effects of different actions for users can now be manually set using the arguments, `perceive_scare`, `perceive_cull`, `perceive_cast`, `perceive_feed`, `perceive_help`, `perceive_tend` and `perceive_kill`. Hence, it is possible to make users perceive some actions to be more or less effective than they are likely to be.

* Land ownership can be allocated unevenly among users using the `ownership_var` argument.

* Manager and user budgets can now be incremented as a function of landscape yield using the `usr_yld_budget` and `man_yld_budget` arguments.


## BUG FIXES

* The `gmse_gui` function has been updated so that options available in `gmse` and `gmse_apply` also work in `gmse`.

* Differences between default arguments of `gmse` and `gmse_apply` have now been rectified. Now a run of `gmse` and looped `gmse_apply` with default subfunctions returns the same system dynamics.

* A crash in `gmse_apply` caused by setting an argument name to the argument itself (e.g., `stakeholders = stakeholders`) was noticed sometimes. An error message is now produced in `gmse_apply` to warn against having the same name for an argument and the argument's value.


