bg3d {rgl} | R Documentation

## Set up Background

### Description

Set up the background of the scene.

### Usage

    bg3d(...)
    rgl.bg( sphere = FALSE, fogtype = "none", color = c("black", "white"),
    	back = "lines", ...)

### Arguments

`fogtype` | fog type: "none" no fog "linear" linear fog function "exp" exponential fog function "exp2" squared exponential fog function
`sphere` | logical, if true, an environmental sphere geometry is used for the background decoration.
`color` | Primary color is used for background clearing and as fog color. Secondary color is used for background sphere geometry. See `material3d` for details.
`back` | Specifies the fill style of the sphere geometry. See `material3d` for details.
`...` | Material properties. See `material3d` for details.

### Details

If sphere is set to `TRUE`, an environmental sphere enclosing the whole scene is drawn.

If not, but the material properties include a bitmap as a texture, the bitmap is drawn in the background of the scene. (The bitmap colors modify the general color setting.)

If neither a sphere nor a bitmap background is drawn, the background is filled with a solid color.

### Note

The `writeWebGL` function only supports solid color backgrounds.

### See Also

`material3d`, `bgplot3d` to add a 2D plot as background.

### Examples

      open3d()

      # a simple white background

      bg3d("white")

      # the holo-globe (inspired by star trek):

      bg3d(sphere = TRUE, color = c("black", "green"), lit = FALSE, back = "lines" )

      # an environmental sphere with a nice texture.

      bg3d(sphere = TRUE, texture = system.file("textures/sunsleep.png", package = "rgl"),
             back = "filled" )

      # The same texture as a fixed background

      open3d()
      bg3d(texture = system.file("textures/sunsleep.png", package = "rgl"), col = "white")

[Package rgl version 0.95.1441 Index]